Result: crash
Detail | Value |
---|---|
Returncode | -11 |
Time | 0:00:00.159169 |
Stdout |
Testing GL_TEXTURE_2D_ARRAY Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_RED Probe color at (16,0) Expected: 127 0 0 255 Observed: 0 0 0 255 Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_RG Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_RGB8 Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_RGB16 Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_RGB16F Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_RGB32F Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_RGBA8 Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_RGBA16 Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_RGBA16F Texture target = GL_TEXTURE_2D_ARRAY, Internal format = GL_RGBA32F |
Stderr |
SWR detected AVX2 vert shader 0x7fcd3ff60000 frag shader 0x7fcd3ff5e000 vert shader 0x7fcd3ff5b000 frag shader 0x7fcd3ff59000 fetch shader 0x7fcd3ff57000 vert shader 0x7fcd3ff55000 frag shader 0x7fcd3ff53000 fetch shader 0x7fcd3fe75000 vert shader 0x7fcd3fe11000 frag shader 0x7fcd3fe0f000 fetch shader 0x7fcd3fe0d000 frag shader 0x7fcd3fe0f000 frag shader 0x7fcd3fe0f000 frag shader 0x7fcd3fe0f000 frag shader 0x7fcd3fe0f000 frag shader 0x7fcd3fe0f000 frag shader 0x7fcd3fe0f000 frag shader 0x7fcd3fe0f000 frag shader 0x7fcd3fe0f000 frag shader 0x7fcd3fe0f000 |
Environment |
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
Command | /home/ilia/src/piglit/bin/copyteximage 2D_ARRAY -auto |
dmesg |